JeffSturmann has provided translation files for Brazilian Portugese. You can get them
dawio966 has updated the polish translation files. You can get them
Todobug has updated his language file to 6.3. You can get it
(Just extract to your languages folder in the Cheat engine install folder overwriting language.ini)
If you encounter bugs or have suggestions, please do not hesitate to report them in the
.
Fixed dll injection for 64-bit targets (also fixes speedhack for 64-bit and windows 8)
Fixed speedhack thread safety so changing speed in a program that constantly checks speed won't cause a crash/weird behaviour
Fixed Lua speedhack_setSpeed being limited to 2 digit accuracy
Customtypes can now deal with huge size types (4096 bytes and bigger)
Some table merging bugs
Fixed negative values in groupscans
Fixed a lot of assembler and disassembler instructions
Fixed GenericHotkey in lua
Fixed the table version of writeBytes in lua
Fixed the bug where if you opened the settings window and click ok you wouldn't be able to debug anymore
Fixed unlabed labels
Fixed crash when clicking stop when using the debugger to find something
Fixed where CE would select invisible entries when multiselecting and press space
Loading a table now deletes tables you might have previously defined
The autoassembler can now handle $luavar when it's an integer instead of string
Fixed break on entry when creating a process
Fixed the stackview in 64-bit ce when targeting a 32-bit program
Fixed unloading the driver when global debug was used before
Fixed the symbolpath not changing to what you wish, and add the game's exe to the symbol path search by default
Fixed dbvm stability
Fixed global debug not handling 64-bit mov dr* instructions properly
Additions and changes:
Redesigned the lua class system (read main.lua)
Added mouse4 and mouse5 to the lua defines
Added the THREADSTACK# symbol which points to the stack start of the specific thread number (pointerscan can use it)
The pointerscan has several new features to decrease time and increase useful results
Added sorting the pointerscan by column (Tip: After a sort close the pointerscan and delete .ptr files you do not wish)
Changed hotkey handling internally
The different display types in the hexadecimal view of memoryview now support direct editing as well
The foundlist can now display using a different display type, on the condition that the type has a compatibly bytesize
The foundlist now shows a "previous value" column and marks differences red
The symbolhandler now has a better distinction between 32 and 64-bit
modules. Non-compatible modules (64-bit in 32-bit programs) will get an
underscore in front of their symbolnames
Groupscans can now let you choose which elements to add to the addresslist when doubleclicked
Added a graphical memory view
Added a new breakpoint type :Exceptions (not dependant on size and no debug registers, but extremely slow to unplayable)
The "Find out what *** this address" function now has the ability to show if the given opcode is used for other data as well
Added a luaserver to ce that you can use to let a different/target process execute lua commands and pass data
The userdefined comments can now show handle multiple lines
Dissect code now lets you jump to a referal if you click the line
Added a few new lua methods to the disassembler so you can render your own data in front and after a disassembler line
Assembler: Added override support to relative jumps
Auto Assembler: AA command ReadMem can now work on large sets of data without being too slow
Auto Assembler: Scripts with multiple AOBScan commands will go faster now (grouped into one)
Auto Assembler: Added a new "AOBSCANMODULE" auto assemble command . Usage: AOBSCANMODULE(modulename, aob)
Auto Assembler: GlobalAlloc now doesn't allocate 4KB (64KB in reality) for each symbol but now groups them
Auto Assembler: Registersymbol now works with aobscan results
Auto Assembler: Add support for inscript structure definitions
Tracer: You can now save and load a trace
Addresslist: Changing a records' value (lua setValue) now supports
lua statements if the new value is enclosed by brackets [ ] (Example:
[12-2] becomes 10, and [readInteger(0x00400500)+10] returns the value at
00400500 with 10 added to it)
D3D: Added the ability to dissect a whole d3d scene and get the stack at the moment a specific object is being rendered
D3D: Also works on 64-bit targets now
Symbolhandler: It now interprets "structurename.variablename" and
returns the offset of variablename in the structure. This includes auto
assembler
Binary files inside cheat tables are now stored using ascii85 instead of hexadecimal
Added a more complex disassembler class that gives more information about what it disassembled
Dissect data now also shows the effect of a locked column on childnodes
Dissect data can now have custom name under each address besides a groupname
Dissect data elements can now have a custom background color
The structure spider can now also work with locked memory (shadow memory)
Changed the way the vertical scrollbars of the disassembler and hexview panels work
The "find what acceses this address" window no longr prints out ALL results in the info box when multiselecting.
Changed the stackview panel so when it's visible and you resize the window it's on, it resizes instead of the hexview
The assembly scan can now have a custom range
Added an option to the trainerscript generator to generate a D3DTrainer (if the game supports it)
DBVM now works on AMD systems. Some features like Ultimap are still Intel only, but int hooks work
Post release fixes (max 7 days after initial release *or 30 if a HUGE bug):
14/06/2013: Fixed getItems() for menu and add the default array indexer for Menu
14/06/2013: Fixed select and scroll in the editor. Fixed import and
export in 64-bit range memory. Fixed overriding the hide/show hotkey
when using genericHotkey objects
15/06/2013: Fixed the parameters of the stacktrace not showing the
correct parameters. Fixed deleting the first entry of a foundlist
16/06/2013: Fixed hex unchecking when changing the scantype. Fixed
an assembler instruction. Added some hotkey timing functions to lua.
Fixed Write*Localcommands
18/06/2013: Fixed AA Define(xxx, previousdefine+xxx)
30/06/2013*: Fixed int3 breakpoints not getting deleted when single stepping and threaded target
30/06/2013*: Fixed case insensitive text scans
Update: Big thanks to SER[G]ANT for providing us with the latest translation files for the
Russian language
March 22 2013:Polish translation update
dawio966 has updated the polish translation files. You can get them
here
February 25 2013:Spanish/Castilian traslation files:
Manuel I. has updated his translation files and also attached a tutorial in spanish on how to use cheat engine.
Spanish/Castilian(es_ES) translation files
Again, just extract to your languages\ subfolder in the Cheat Engine
folder, and adjust the .ini file if your windows language is not spanish
January 30 2013:Polish translation
dawio966 has provided us with the polish translation files for Cheat Engine. You can get them
here
September 13 2012:forcedinjection plugin
Some people have been asking me why they can't use the speedhack in
Chrome. That is because the chrome child process has no disk access
(Limited user and untrusted mandatory level). It's pretty easy to make
it usable again by changing a flag in the config, or just getting a
different browser.
But for those that couldn't get it to work, or those that wish to know
more about plugins, I've made a plugin for Cheat Engine showing off how
to make a hybrid plugin that uses both the lua framework and the exposed
plugin api to rewire the injectDLL routine (more specifically, the
functions it uses) so that it can force load a dll into the target
process without the process having disk access.
Download link:
forcedinjection.rar
How to use:
Extract the files anywhere.
In cheat engine go to settings->plugins
Click add new
Find the plugin .dll for the Cheat Engine version you use. (32 bit: -i386, 64-bit: -x86_64)
Once it is in the list check the checkbox left of it and click ok.
And if everything went right it's now functional and you should be able
to do a speedhack on the target process. One thing to note about this
plugin is that when it gets loaded, it will target itself. Even when
restarting cheat engine. This is because it needs to rewrite itself. I
could have done it without, but it shouldn't be an issue.
For those interested, the sourcecode of this plugin can be found in the
SVN
June 3 2012:Cheat Engine 6.2 Simplified Chinese translation:
linwuliao has updated the Simplified Chinese language file to 6.2. You can get it
here
June 3 2012:Cheat Engine 6.2 Traditional Chinese translation:
Todobug has updated his language file to 6.2. You can get it
here (Just extract to your languages folder in the Cheat engine install folder overwriting language.ini)
May 21 2012:Cheat Engine 6.2 Russion translation:
SER[G]ANT has already finished updating the translation files for this new update to russian. You can get them
here
May 20 2012:Cheat Engine 6.2 Released (And mac stuff):
And again almost a year passed without any update. But here is the new and improved
Cheat Engine 6.2
If you encounter bugs or have suggestions, please do not hesitate to report them in the forum, bugtracker, or by mail.
And if you have questions, don't hesitate to ask them in the forum
Fixes:
Fixed the first plugin from not getting activated at restart
Custom types can now do an unknown initial value scan
Fixed the auto assembler highlighter from hiding some text while typing
Fixed the auto assembler highlighter from not showing hexadecimal values as hex starting with A to F
Fixed global debug from crashing in 64-bit (with dbvm)
Fixed dbvm from not working on several systems (freeze)
Fixed notification when closing and you had some changes
Fixed the rescan of the structure spider not working at all
Fixed several disassembler and assembler instructions
Fixed several plugin-system related bugs
Fixed aobscan for 64-bit
Fixed displaying the registers in 64-bit when using "find what xxx this address"
Fixed the stackview when single stepping through the code
Fixed several lua function, including createhotkey
Fixed the assembler not dealing well with names with a - in it. (like the tutorial)
Additions and changes:
Auto assembler scripts can now use the LuaCall(luafunction()) method to call a lua function before the script gets executed
Added a profiler so you can find function entry points and see
how often they are called (Ultimap. Requires dbvm. Even in 32-bit)
Deleting a plugin now calls FreeLibrary on it
Ctrl+enter in the luaengine form now automatically executes the command
Added direct 3d hook functions (can be used to show trainers and menu's inside games)
d3dhook related: Cheat Engine can now bind the mouse inside the
gamewindow for those games that do not support multiple displays, so no
more losing focus when moving the mouse
Plugins settings between the 32 and 64-bit executable are now seperated
Recalculate addresses with only one selection now only updates the siblings and children. Doesn't touch the parent node
Addresslist entries can have the notation +xxx and -xxx, which will
calculate the address based on the parent address (If the parent address
changes, these change automatically
The structure dissect has been rewritten from scratch, and the functions have been exposed to lua as well
Added a new step to the tutorial (step9) showing how to deal with shared code
Made the tutorial translatable as well
Added a new trainer type which generates trainer that are a lot smaller in size (tiny)
Added a groupscan type which you can use to scan for different things in the same block
If you boot up with dbvm you do not need to sign the driver in 64-bit to load it
Custom types now support handling as a floating point value
Added debug register states to the threadview and made the threadview window capable of changing registers
Added remote scanning with ce for different systems. The server just
needs to be running, and a 1GBPs network connection or faster is
recommended
Also added an android server as a proof of concept, but getting a fast enough connection on those connections can be a challange
Changed the add/change address window to be more compact and make dealing with offsets easier
Lots of new lua functions
Post release fixes (max 7 days after initial release):
21 May 2012: Handle the "Invalid Instruction" exception better, fix the
memoryview window from disapearing, and fix the BSOD when loading the
driver on Pentium 4 and earlier
22 May 2012: Fix a deadlock when clicking stop in the pointerscanner. (And a minor assembler fix)
23 May 2012: Fix form_showModal from not returning a result. Made the
installer create the autorun folder. Minor gui fix for groups
25 May 2012: Fixed the android server being replaced by the x64 linux server
26 May 2012: Fixed api hooking in 64-bit (speedhack in java fix for win64 users)
30 May 2012: Removed the linux server binaries from the installer, they are separate downloads now
Also, there has been a Mac version under development and it's semi
usable. Memory scanning works most of the time and the debugger also
kinda works:
Cheat Engine for Mac Version April 2012
You can talk about it in this topic:
http://forum.cheatengine.org/viewtopic.php?t=221190 or if the mac version becomes more popular I might create a new forum section for it.
November 21 2011:Chinese Traditional translation files:
todobug has provided us with the translation files for
"Chinese Traditional (ch_tw)"
November 13 2011:Back:
The server is back up and your dns has been updated to this ip again.
Most stuff will be working, but some stuff is missing and/or gone. (User attachments)
Please note that you may occasionally see error messages while some adjustments are made
November 11 2011:CRASH:
The server cheatengine.org is hosted on has crashed :(
The forum's last backup was 3 weeks ago so that isn't too bad, but the
attachments people uploaded after January 12th are lost. So those need
to be reuploaded.
Cheatengine.org is currently hosted on a secondary host while the new harddisk is being setup but that can take a few days.<
The forum is currently down, but the downloads should work (6.1 downloads)
for those that want to chat check out
irc or the temp forum here:
http://cheatengine.freeforums.org
August 16 2011:Spanish/Castilian traslation files:
Manuel I. has provided us with
Spanish/Castilian(es_ES) translation files
Just extract to your languages\ subfolder in the Cheat Engine folder
June 7 2011:Chinese Simplified translation files:
There's a translation file for another branch of
Chinese (zh_CN)
June 5 2011:Chinese Simplified translation files:
Forum member aleax has provided us with
Chinese Simplified translation files
Also, here's a link to
a chinese site which may be able to help you further
June 3 2011:Cheat Engine 6.1 Released:
It's time for a new release again. This mainly contains bugfixes that
6.0 introduced and implementing some old features that went missing from
5.6.1 to 6.0 (Trainer maker)
The lua environment has been extended and some new features have been
added that can make dissecting a program easier (for example the
structure spider , last branch record recordign on Intel Fam6 and string
map, comments in assembler, etc...)
Also, translation support has been added so you can now create
translation files (.PO files) which can be used to translate Cheat
Engine. There is already a russian translation file. If you do a
translation please send them to dark_byte@hotmail.com or pm in the forum
and I'll upload them to the site
link:
Cheat Engine 6.1
Russian translation files
If you encounter bugs or have suggestions, please do not hesitate to report them
Cheat Engine 6.1
Fixes:
Fixed DBVM from not working
Fixed Kernelmode debugging with DBVM in 64-bit
Several disassembler fixes
Scanning errors now show the error
Fixed a few 16-bit assembler instructions
Fixed doubleclicking the assembler scan going to 00000000
Fixed the assembler scan going from ffffffff back to 0 and starting over again
Fixed autoattach causing huge memory leak
Fixed clicking nextscan when having 0 results
Fixed 8 byte scans so they it can now scan negative values
Prevent a 32-bit plugin from showing up error messages when loaded in the 64-bit ce version (It won't work)
Fixed the VEH debugger from not handling int3 breakpoints properly
Fixed XMM registers in the veh debugger
Fixed the VEH debugger from causing a program to hang when Cheat Engine is closed normally
Changes since public release: (max 7 days)
June 4 2011: Add the shellExecute lua function
June 5 2011: Fix assembling of movq
June 7 2011: Fix loading a table after having a table with
files. And fix the listbox and combobox in the designer. And AOBscan
script fix
June 9 2011: Fix lua memory scan creation and reading out the results
Changes:
Added a structure spider which may help in finding ways to distinguish between two objects
Value scanning can now take formulas
Added a form designer to create lua extensions
Added an automated trainer generator that will generate a trainer script for you
Added lots and lots of new functions to the lua engine. Check the helpfile or main.lua
Added the ability to save binary files into a cheat table
Added an xm-player
Added columns to the stackview window
Added an option to choose if the disassembler should show 32-bit or 64-bit code
Added support to translate cheat engine to any language you want (check the language folder for more info)
Some speed improvements at several tools
Added undo last edit (ctrl+z) when editing values in a cheat table
Added extra option to the pointer rescan so you can filter out paths more specifically
Added custom comments to the assembler window
Added the ability to use lua variables inside auto assembler ( $luavariable )
Added syntax highlighting to lua
Changed the lua dlls with versions that don't need the C++ runtime installed
Changed the lua library to support 64-bit dll's
The lua script has been moved from the comments window to it's own menu on top
In the hexadecimal view when selecting 4 bytes and then pressing space will make you go there. Backspace returns
Added the .cetrainer file extension so you can download very small files and have great trainers
January 10 2011:Cheat Engine 6.0 Released:
It has taken a while but the wait has been worth it: Cheat engine 6.0 has been released
It's not only a new version with some new features, but a complete port
from Delphi to Freepascal/Lazarus with support for 64-bit
Of course, some features could not get implemented in this new version
just yet, like the directx mess and trainer creator, but they are
planned to come back in the next versions. If you need to use them, just
use Cheat Engine 5.6.1 instead(Check the download page if you need it).
And other features have just been stripped because they where useless
(hyperscan)
Of course, new stuff has been added like the VEHDebugger, improved
pointerscan speed, ability to compare to the values of a saved scan,
advanced scripting, etc...etc...etc...
If you encounter bugs or have suggestions, please do not hesitate to report them. If you don't I can't fix/improve Cheat Engine
Cheat Engine 6.0
Fixes:
several disassembler fixes
change by offset supports negative hexadecimal offsets
several fixes to the data dissector
Fixed simple paste
Hextype won't change pos
January 11 2011: Fixed a hotkey issue
January 11 2011: Fixed the stringlist_add crash
Changes:
Added a 64-bit version
Different compiler (uses fpc/lazarus now instead of delphi)
Addresslist has been reimplemented from scratch
Debugger has been reimplemented from scratch
Hexview has been redesigned
Added a new debuggerinterface : VEHDebugger
replaced underc with lua
Added several lua routines
pointerscanner speed increased
custom types changes from scantype to valuetypes that can be used in multiple locations
disassembler shows colors and can be configured
improvements to the stackview
added tabbed scans
standalone Trainermaker is currently not implemented
added the option to save scanresults
You can now compare the current addresslist to the values of a saved scan (first scan included)
The above also makes the percentage scans more useful, so a between % scan has been added as well
Tables can now contain lua scripts that can get executed
Table entries can execute lua scripts when enabled/disabled (see it as an extension to auto assembler)
Added conditional breakpoint
added break on data breakpoint
automated "find what accesses address" now shows a trigger count
Hotkeys on cheat entries have been improved
Temp files don't get saved in the ce folder anymore
Cheat Tables don't get saved in the ce folder anymore
Added a suggestion where you can save your tables now
Cheat table entries can now be dragged and dropped, including on top of eachother
Hexview can now show seperators any way you like
You can compare two hexviews with eachother to show the differences
Added the 7 byte hexadecimal display type
Added some extra plugin apis
Improved the change register on breakpoint gui
And lots of other stuff...
Also, I heard news that scientists have finally managed to create pigs with wings
January 5 2011:Shortcut to launch Cheat Engine missing:
In case you're noticing that when you start Cheat Engine you get a
message that the shortcut isn't valid anymore and Cheat Engine.exe has
been deleted from your system then you've become the victim of a really
crappy anti virus program. (Really, any anti virus that deletes files
without user permission is crap)
This is probably also the cause for the "Error Code 2" message during install
The solution to this problem is uninstall your anti virus(McAfee in
particular) and reboot. Then reinstall Cheat Engine and everything
should work fine(perhaps installing a different anti virus as well, as
long as it isn't McAfee)
And if you feel like it please contact that anti virus vendor (e-mail
and/or forum) and let them know they should stop deleting Cheat
Engine.exe (Even if their forum already has more than 100 topics about
it)
also, Cheat engine 6.0 will be out any day now
Juli 1 2010:Before I forget:
Because I'm getting flooded with e-mails of people that don't check the
forum, if you're using firefox and want to use Cheat Engine on a browser
game, then open plugin-container.exe instead of the firefox process.
(That process will only exist when the game has already been started)
June 30 2010:10 year anniversary and 5.6.1 release
Well, it's been a decade now that the first version of Cheat engine saw the light
To celebrate that fact I've released ce 5.6.1 , which is mainly a bugfix
version but also has some small usability improvements,
I also wanted to put out a beta version of CE 6 today but since it has
an annoying bug that makes the foundlist hard to use I'll spend some
more time on that first.
link: Cheat Engine 5.6.1
Fixes:
Fixed bug where ce would crash(close) on XP systems on certain type of games when opening a process
Fixed the error at "Same as first scan" when using the float type
Pointer rescan for value now accepts more than 8 characters
Fixed pointerscan for value not supporting more than 1 thread
Fixed showing the fpu in the kernelmode debugger
Fixed Decreased/Increased by %
Dissect Data now detects non-exact floating point values again
Disabled executing the aobscan when assigning a script to the table
Some disassembler fixes
Again some more DPI fixes
The byte-editor in the hexeditor window is now properly aligned at the proper height
The XMM registers are now shown for kernelmode debugging as well
Implemented the stop button for kernelmode "Find what addresses this code accesses"
Fixed error message when pressing enter and no address is selected in the addresslist
Fixed samememory regions so the last byte is now included as well
Fixed the simple-copy/paste option in settings (it now has effect)
Fixed bug where pressing alt made a lot of controls invisible in vista and later
Fixed the pointerscan bug that caused out of memory problems
for the scan (Was already secretly fixed and released for 5.6 one week
after the official release, but still mentioning it)
Changes:
Rightclicking on registers(multiple locations) saves them to the clipboard
The values of dissect data can now be saved to disk
Auto Assembler script entries have a small <script> text you can click for easier script editing
The commonmodulelist.txt has been updated with some extra dll's that have nothing to do with the game (thanks to psych)
AutoAssembler: You can't move the cursor beyond the end of a line anymore
Pointerscan: Pointerscanner now tells you that pressing stop is a stupid thing to do
Pointerscan: doubleclicking an pointer with invalid base now adds it anyhow. (In case the base becomes valid again later)
Several extra window positions are now saved when the option to
save the position is enabled (included pointerscan and autoassembler)
CE now notifies you if it thinks there's not enough dispace left
Default pointer option is now set back to insert instead of append
Added a "Same as first scan" hotkey option
When opening a new process and chosing to disable everything now also disables entries in advanced options
If you encounter bugs, please let me know (forum pm/post, Bugreport or dark_byte@hotmail.com)
P.S.:If you have questions read the FAQ first, it may contain the answer to your problem, even if you don't like the answer
January 31th 2010:Cheat Engine 5.6 Released
And again, I failed to update versions inbetween...(mainly having to do
with dealing with a new dissaster every month). Of course, those that
compiled the svn sourcecode did get to enjoy the new stuff earlier
Anyhow, version 5.6 is finally released and it has some neat features
and opens several new possibilities for plugins to do some neat stuff
link: Cheat Engine 5.6
Changes:
Removed stealthmode. (Someone could make a plugin for this, one probably more advanced than the old one)
Pointerscanner speed has been increased a lot
New Icon (thanks to Phox from the forum)
The pointerscanner can now scan for values
The pointerscanner now lets you specify an offset list that it has to end with.
Removed the injected pointerscanner
The auto assembler now supports code outside of [enable] and [disable] sections so it affects both
Resultcount is now comma seperated (thanks to infinito)
New kernelmode debugger
Added the ability to offload the current OS to dbvm (if your cpu supports it)
The driver is now 64-bit compatible. (You will have to sign it yourself, or reboot with unsigned driver support)
Rewrote the disassemblerview
Deleting addresses from a scanresult is now a bit faster
Changed the hotkey handler to be more controllable
New heaplist that works based on dll injection instead of toolhelp32
Dissectcode now helps finding referenced strings
Added a new Auto assembler command "aobscan(varname, arrayofbyte)"
Added a new Auto assembler command "assert(address,
arrayofbyte)" which will make a script fail if the bytes aren't what
they should be
Dissect data now works with offsets instead of sizes
Added the ability to follow pointers easily with Dissect Data
There's now a stacktrace visible during debugging (2 different types)
The registerview is gone as long as you're not debugging
CE now suppresses the "No disk" message when the systems searchpath is invalid
Added a common modulelist to the ce folder that you can edit.
Include files that you do NOT want to go through when doing memory
inspection
You can now open another pointerscanner window while another pointerscan is running and read the results.
The pointerscanner can now also scan for values
Added a string reference windows
Improved the plugin system:
You can now add auto assembler commands
You can now get a callback when the disassembler is being rendered
You can now add a plugin item to the context of the disassemler
etc...
Added (float)#, (double)# and (int)# support to the assembler,
(double) is mainly usable in combination with the new DQ command though
Fixes:
Fix mov [reg],reg disassembly when a 16-bit prefix is used
Fixed some floating point assembler instructions
Taborder fix for "Value between scan" (infinito)
Fixed the Auto assembler code injection template with regard to the "Alt:" line
Jmp FAR instruction not shown properly in the disassembler
Fixed disassembler instructions that had a rep/repe prefix while they shouldn't
Fixed xorps instruction
Fixed assembler where segment registers are used
Fixed rm32,imm16 notations getting dowsized to rm32,imm8 while they should go rm32,imm32
Fixed hang when setting the window on top and then doing a scan
Fixed FILD qword instruction
Fixed FNSTSW AX instruction
Fixed FCOM instruction
Fixed IMUL,0a instruction
Fixed broken alt-key when the disassemblerview is focused
Fixed the bug where removing a assigned hotkey to a cheat table didn't work
Fixed the floating point panel. It now actually shows the floating point values...
Fixed several bugs in the Dissect Data window
Several gui fixes for high dpi systems
Many thanks to everyone that reported bugs (e.g csimbi and Recifense) and suggestions.
Thanks to Psy for helping with the helpfile
And thanks to Oliver Sahr who has sent me a lot of suggestions, data and
other information, which I will work through in the coming months. And
probably make adjustments to the site accordingly
As for the future of CE, perhaps I can finally continue work on the 64-bit port of CE...
And again, if you encounter bugs, please let me know (forum pm/post, Bugreport or dark_byte@hotmail.com)
P.S.:If you have questions read the FAQ first, it may contain the answer to your problem, even if you don't like the answer
January 18th 2009: Cheat Engine 5.5 released
I guess I didn't officially update CE as often as I hoped, but anyhow, here's the new version: Cheat Engine 5.5
Changes:
added 'short' and 'far' override to the jump instructions.
(Mainly usefull for auto assembler scripts that by default pick the far
one)
copied the "Find out what addresses this code accesses" from advanced options to memory view
Made the above function display the current value so you don't have to add them first
And made it non-modal so you can do other stuff while it's working.
Improved custom scan so it can now also display the results
New speedhack implementation
New AutoAssembler window
Removed the question if you want a new scan. (You must now click on new scan yourself)
Added GlobalAlloc to the autoassembler
The dissect structure window can now be opened multiple times (for comparison)
Structures are now saved in the cheat table
The main ce window now has a menu (can be disabled in settings if you don't like it)
The processlist can now show process icons. (could be slow, so can be disabled in settings)
The settings window has been changed from tabs to a list
Added a tools menu so people can add quicklaunch apps. (e.g: calc)
Added the option to save and load tables as XML
Changed copy/pasting of entries to XML
Helpfile changed from .HLP to .CHM , also incorporated the plugin documentaion in the helpfile instead of a seperate .RTF
Added a few new functions to the plugin system and made the
examples easier to understand (Mainly for helping with assembly scripts)
Added a packet editor example plugin
Assembler can now work with " and ' strings
Changed the reverse pointer scan to give more details about what is going on
The positions of the main window and memoryview can now be saved
The about window now tells you which version of dbvm is loaded if dbvm is running
If DBVM is running and you choose physical memory, it goes through dbvm's read physical memory instead of windows'
Added a floating point panel to several windows that use system context to display variables
Added the option to the memoryview hexview part to display 2 bytes, 4 byte, float or double instead of bytes
Improved the dissect data window to show addresses next to eachother
The bottom part of the memory view window (hexview) can now
display as different types (byte, 2 byte, 4 byte, decimal 4 byte, float,
double)
Changed the multi pointer tutorial step so it now represents a real game situation
Added the adminRequired anifest to the standalone trainer
Fixes:
Fixed the multicore scan crash
Fixed the MEMORYFIRST.TMP file showing up in a weird location
Fixed several hotkey setting bugs
Fixed loading back the speedhack hotkey values
Fixed a crash when opening a process with a broken PE-header
Fixed several assembler and disassembler instructions
Fixed memoryviewers "copy to clipboard" option where it picks the wrong option
Fixed binary scan crash on nextscan
Fixed huge memory leak in pointerscanner
Fixed the "No error message" on error during a scan
Fixed bug with calling kernel_XXXX functions in assembler
Fixed a trainer bug regarding clicking on cheats
Fixed 32-bit icons in the trainer maker
Fixed the terminate scan option
Fixed a DPI bug on several windows
Fixed a crash when loading of the symbols failed
I've also uploaded a new version of dbvm that should be more compatible
with systems that have more than 4GB ram and fixed several bugs. Also
started implementing an emulator for the 'hard to virtualize' sections.
So for those that know the difference between an IDT and a SDT, go ahead
and download dbvm
Enjoy this version, and if you encounter bugs, please let me know (forum pm/post, Bugreport or dark_byte@hotmail.com)
P.S.:If you have questions read the FAQ first, it may contain the answer to your problem, even if you don't like the answer
July 27th 2008: DBVM source
Still busy with other stuff(But I do manage to work on CE every now and
then), but since some people are having trouble with DBVM on their
system I've decided to open up it's sourcecode for the public, so other
people can make improvements. It still needs a lot of cleanup work, and
some parts could be used from other programs, or even from inside the
compiler(I have this nagging feeling the whole common.c part could get
removed if build in precompiled)
I've made this package to compile on a 64-bit fedora core linux distro
(I myself use a cross-compiler on a 32-bit laptop to generate the
64-bit, but this should be easier for people to use) but other distros
should work too
Packages needed: nasm and yasm and optionally mkisofs and rar to make a package release
Stuff that really needs some improvements:
Makefile, I know, it's not a 'standard' makefile. But it suits my needs. If anyone feels like it. Make a better one.
The linking and filling in sizes could probable be done better instead of parsing the .MAP file to find the location
Changing the hardcoded vmread/vmwrite values's with more meaningfull defines
Better support for multicore setup
The virtual machine's first sector loader+executioner may need some extra code to make it work on more systems
Some real-mode 'special' cases may need some extra work
Emulating paging speed improvement and making it work for PAE systems. Still can't figure out why PAE just refuses to work
AMD support
You can download it here.
May 25th 2008: Still alive
I've been busy with other stuff but just wanted to let you all know
there's still some stuff being done. The last few days a few bugfixes
for CE commited in the SVN, several forum fixes regarding avatar and
signature size, still busy planning a migration to phpbb3 someday, and
updated the table database to update the date when a table is updated.
Also letting you know there's still some more updates planned
January 10th 2008: DBVM bugfix
For those that know how to use it, I've updated DBVM to version 0.4. Check the downloads page.
It mainly fixes the bug where it doesn't initialize secondary cpu cores,
sets the A20-line to enabled, and a possible fix for systems with 4GB
or more ram.
January 1st 2008: New year, new site, new Cheat Engine 5.4
Happy 2008!
As you can see the new site is up, and also released version a new version of Cheat Engine(changes)
And always, please report bugs when you encounter them. I refuse to fix them if you don't tell me about them just to annoy you!
My good intention for this year is to try to update Cheat Engine a bit more often(if I get the chance). Anyhow, check out the bugtracker and the SVN
for the latest news regarding the development of CE. There is also a
wiki in the SVN so if you'd like to read it or contribute: Go here
Also, don't worry about the layout right now. May get some heavy changes
in the future, but at least now I've got a better base to start with.
(One change edits all pages as compared to the old site where each edit
of the style or adition of the menu required editing each single file)
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